| 1 | // SuperTux - PushButton running a script |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/pushbutton.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "object/player.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "supertux/sector.hpp" |
| 23 | #include "util/reader_mapping.hpp" |
| 24 | |
| 25 | namespace { |
| 26 | const std::string BUTTON_SOUND = "sounds/switch.ogg" ; |
| 27 | //14 -> 8 |
| 28 | } |
| 29 | |
| 30 | PushButton::PushButton(const ReaderMapping& mapping) : |
| 31 | MovingSprite(mapping, "images/objects/pushbutton/pushbutton.sprite" , LAYER_BACKGROUNDTILES+1, COLGROUP_MOVING), |
| 32 | script(), |
| 33 | state(OFF) |
| 34 | { |
| 35 | SoundManager::current()->preload(BUTTON_SOUND); |
| 36 | set_action("off" , -1); |
| 37 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
| 38 | |
| 39 | if (!mapping.get("script" , script)) { |
| 40 | log_warning << "No script set for pushbutton." << std::endl; |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | ObjectSettings |
| 45 | PushButton::get_settings() |
| 46 | { |
| 47 | ObjectSettings result = MovingSprite::get_settings(); |
| 48 | |
| 49 | result.add_script(_("Script" ), &script, "script" ); |
| 50 | |
| 51 | result.reorder({"script" , "x" , "y" }); |
| 52 | |
| 53 | return result; |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | PushButton::update(float /*dt_sec*/) |
| 58 | { |
| 59 | } |
| 60 | |
| 61 | HitResponse |
| 62 | PushButton::collision(GameObject& other, const CollisionHit& hit) |
| 63 | { |
| 64 | auto player = dynamic_cast<Player*>(&other); |
| 65 | if (!player) return FORCE_MOVE; |
| 66 | float vy = player->get_physic().get_velocity_y(); |
| 67 | |
| 68 | //player->add_velocity(Vector(0, -150)); |
| 69 | player->get_physic().set_velocity_y(-150); |
| 70 | |
| 71 | if (state != OFF) return FORCE_MOVE; |
| 72 | if (!hit.top) return FORCE_MOVE; |
| 73 | if (vy <= 0) return FORCE_MOVE; |
| 74 | |
| 75 | // change appearance |
| 76 | state = ON; |
| 77 | float old_bbox_height = m_col.m_bbox.get_height(); |
| 78 | set_action("on" , -1); |
| 79 | float new_bbox_height = m_col.m_bbox.get_height(); |
| 80 | set_pos(get_pos() + Vector(0, old_bbox_height - new_bbox_height)); |
| 81 | |
| 82 | // play sound |
| 83 | SoundManager::current()->play(BUTTON_SOUND); |
| 84 | |
| 85 | // run script |
| 86 | Sector::get().run_script(script, "PushButton" ); |
| 87 | |
| 88 | return FORCE_MOVE; |
| 89 | } |
| 90 | |
| 91 | /* EOF */ |
| 92 | |