| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | |
| 24 | #ifndef SDL_sysasyncio_h_ |
| 25 | #define SDL_sysasyncio_h_ |
| 26 | |
| 27 | #if defined(SDL_PLATFORM_WINDOWS) && defined(NTDDI_WIN10_NI) |
| 28 | #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && NTDDI_VERSION >= NTDDI_WIN10_NI |
| 29 | #define HAVE_IORINGAPI_H |
| 30 | #endif |
| 31 | #endif |
| 32 | |
| 33 | // If your platform has an option other than the "generic" code, make sure this |
| 34 | // is #defined to 0 instead and implement the SDL_SYS_* functions below in your |
| 35 | // backend (having them maybe call into the SDL_SYS_*_Generic versions as a |
| 36 | // fallback if the platform has functionality that isn't always available). |
| 37 | #if defined(HAVE_LIBURING_H) || defined(HAVE_IORINGAPI_H) |
| 38 | #define SDL_ASYNCIO_ONLY_HAVE_GENERIC 0 |
| 39 | #else |
| 40 | #define SDL_ASYNCIO_ONLY_HAVE_GENERIC 1 |
| 41 | #endif |
| 42 | |
| 43 | // this entire thing is just juggling doubly-linked lists, so make some helper macros. |
| 44 | #define LINKED_LIST_DECLARE_FIELDS(type, prefix) \ |
| 45 | type *prefix##prev; \ |
| 46 | type *prefix##next |
| 47 | |
| 48 | #define LINKED_LIST_PREPEND(item, list, prefix) do { \ |
| 49 | item->prefix##prev = &list; \ |
| 50 | item->prefix##next = list.prefix##next; \ |
| 51 | if (item->prefix##next) { \ |
| 52 | item->prefix##next->prefix##prev = item; \ |
| 53 | } \ |
| 54 | list.prefix##next = item; \ |
| 55 | } while (false) |
| 56 | |
| 57 | #define LINKED_LIST_UNLINK(item, prefix) do { \ |
| 58 | if (item->prefix##next) { \ |
| 59 | item->prefix##next->prefix##prev = item->prefix##prev; \ |
| 60 | } \ |
| 61 | item->prefix##prev->prefix##next = task->prefix##next; \ |
| 62 | item->prefix##prev = item->prefix##next = NULL; \ |
| 63 | } while (false) |
| 64 | |
| 65 | #define LINKED_LIST_START(list, prefix) (list.prefix##next) |
| 66 | #define LINKED_LIST_NEXT(item, prefix) (item->prefix##next) |
| 67 | #define LINKED_LIST_PREV(item, prefix) (item->prefix##prev) |
| 68 | |
| 69 | typedef struct SDL_AsyncIOTask SDL_AsyncIOTask; |
| 70 | |
| 71 | struct SDL_AsyncIOTask |
| 72 | { |
| 73 | SDL_AsyncIO *asyncio; |
| 74 | SDL_AsyncIOTaskType type; |
| 75 | SDL_AsyncIOQueue *queue; |
| 76 | Uint64 offset; |
| 77 | bool flush; |
| 78 | void *buffer; |
| 79 | char *error; |
| 80 | SDL_AsyncIOResult result; |
| 81 | Uint64 requested_size; |
| 82 | Uint64 result_size; |
| 83 | void *app_userdata; |
| 84 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, asyncio); |
| 85 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, queue); // the generic backend uses this, so I've added it here to avoid the extra allocation. |
| 86 | LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, threadpool); // the generic backend uses this, so I've added it here to avoid the extra allocation. |
| 87 | }; |
| 88 | |
| 89 | typedef struct SDL_AsyncIOQueueInterface |
| 90 | { |
| 91 | bool (*queue_task)(void *userdata, SDL_AsyncIOTask *task); |
| 92 | void (*cancel_task)(void *userdata, SDL_AsyncIOTask *task); |
| 93 | SDL_AsyncIOTask * (*get_results)(void *userdata); |
| 94 | SDL_AsyncIOTask * (*wait_results)(void *userdata, Sint32 timeoutMS); |
| 95 | void (*signal)(void *userdata); |
| 96 | void (*destroy)(void *userdata); |
| 97 | } SDL_AsyncIOQueueInterface; |
| 98 | |
| 99 | struct SDL_AsyncIOQueue |
| 100 | { |
| 101 | SDL_AsyncIOQueueInterface iface; |
| 102 | void *userdata; |
| 103 | SDL_AtomicInt tasks_inflight; |
| 104 | }; |
| 105 | |
| 106 | // this interface is kept per-object, even though generally it's going to decide |
| 107 | // on a single interface that is the same for the entire process, but I've kept |
| 108 | // the abstraction in case we start exposing more types of async i/o, like |
| 109 | // sockets, in the future. |
| 110 | typedef struct SDL_AsyncIOInterface |
| 111 | { |
| 112 | Sint64 (*size)(void *userdata); |
| 113 | bool (*read)(void *userdata, SDL_AsyncIOTask *task); |
| 114 | bool (*write)(void *userdata, SDL_AsyncIOTask *task); |
| 115 | bool (*close)(void *userdata, SDL_AsyncIOTask *task); |
| 116 | void (*destroy)(void *userdata); |
| 117 | } SDL_AsyncIOInterface; |
| 118 | |
| 119 | struct SDL_AsyncIO |
| 120 | { |
| 121 | SDL_AsyncIOInterface iface; |
| 122 | void *userdata; |
| 123 | SDL_Mutex *lock; |
| 124 | SDL_AsyncIOTask tasks; |
| 125 | SDL_AsyncIOTask *closing; // The close task, which isn't queued until all pending work for this file is done. |
| 126 | bool oneshot; // true if this is a SDL_LoadFileAsync open. |
| 127 | }; |
| 128 | |
| 129 | // This is implemented for various platforms; param validation is done before calling this. Open file, fill in iface and userdata. |
| 130 | extern bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio); |
| 131 | |
| 132 | // This is implemented for various platforms. Call SDL_OpenAsyncIOQueue from in here. |
| 133 | extern bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue); |
| 134 | |
| 135 | // This is called during SDL_QuitAsyncIO, after all tasks have completed and all files are closed, to let the platform clean up global backend details. |
| 136 | extern void SDL_SYS_QuitAsyncIO(void); |
| 137 | |
| 138 | // the "generic" version is always available, since it is almost always needed as a fallback even on platforms that might offer something better. |
| 139 | extern bool SDL_SYS_AsyncIOFromFile_Generic(const char *file, const char *mode, SDL_AsyncIO *asyncio); |
| 140 | extern bool SDL_SYS_CreateAsyncIOQueue_Generic(SDL_AsyncIOQueue *queue); |
| 141 | extern void SDL_SYS_QuitAsyncIO_Generic(void); |
| 142 | |
| 143 | #endif |
| 144 | |
| 145 | |